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AUDIO

My passion for game composition and sound design has pushed me to create immersive sounds that leave a lasting impression on a player's memory.

Friendly Fire

Friendly Fire was my first large-scale audio project. I was solely responsible for all of the music, SFX, and implementation for the entire project. As the project has evolved, I've been able to add new features, such as integration in the Unity Engine with FMOD Studio and modulation on repeated sounds. Listed here are some samples of the audio in the project, as well as a short demo reel.

Collect Diamond
00:00 / 00:03
Damage Robot
00:00 / 00:01
Player Jump
00:00 / 00:00
Near Special Item
00:00 / 00:05

Photo Fight

Photo Fight (a.k.a. Luke and Connor's Photo Fight) was a game developed in the span of three months. The goal of the game was to create a silly collection of microgames that had a sort of scrapbook feel to it. Since the game was supposed to feel like it was thrown together, I wanted the audio to reflect that! As a result, I decided to make every sound in this game with just my mouth sounds! It really adds to the whimsical feel of the game, and turned out great!

Draw Gunshot
00:00 / 00:01
Draw Clock Tick
00:00 / 00:00
Transition Clash
00:00 / 00:01
Bug Squish
00:00 / 00:01

Speluminator

Speluminator was a small-scale project inspired by old-school adventure games. This was my first project where I delved into audio, and I had a great time. I like to look back on this project to see how my skills have improved since its release. If I were to recreate this project I would certainly take some different choices. The game is far too in-your-face about the audio, and there needs to be more ambiance in all areas. 

Beetle Hit
00:00 / 00:01
Sword Get
00:00 / 00:04
Fireball
00:00 / 00:00
Player Hit
00:00 / 00:01
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