My passion for game composition and sound design has pushed me to create immersive sounds that leave a lasting impression on a player's memory.
Friendly Fire was my first large-scale audio project. I was solely responsible for all of the music, SFX, and implementation for the entire project. As the project has evolved, I've been able to add new features, such as integration in the Unity Engine with FMOD Studio and modulation on repeated sounds. Listed here are some samples of the audio in the project, as well as a short demo reel.
Photo Fight (a.k.a. Luke and Connor's Photo Fight) was a game developed in the span of three months. The goal of the game was to create a silly collection of microgames that had a sort of scrapbook feel to it. Since the game was supposed to feel like it was thrown together, I wanted the audio to reflect that! As a result, I decided to make every sound in this game with just my mouth sounds! It really adds to the whimsical feel of the game, and turned out great!
Speluminator was a small-scale project inspired by old-school adventure games. This was my first project where I delved into audio, and I had a great time. I like to look back on this project to see how my skills have improved since its release. If I were to recreate this project I would certainly take some different choices. The game is far too in-your-face about the audio, and there needs to be more ambiance in all areas.