FriendlyFire_MainMenu_edited_edited.jpg

Friendly Fire

Friendly Fire is a 3D Collectathon that I have worked on for about 2.5 years as the Creative Director. As a student project, I've worn many different hats on this project, and some of the work I've done on it can be seen below.
Prototype.png

The earliest screenshot of the Friendly Fire game,

two weeks into development.

01

Proof of Concept

  • Designed and implemented levels

  • Programmed character movement

  • Programmed level progression and pickups

  • Programmed special abilities and terrain destruction

02

Alpha 

  • Refined level design for additive scenes
    • Detail scenes are added on top of the base scene to add multiple levels​
  • Refined player movement to improve game feel​
  • Created tools for dynamic audio feedback
  • Whiteboxed levels in editor using Probuilder
Base Kitchen Refined.png

Concept art drawn for the new kitchen design. This design was heavily iterated upon in future milestones.

beta.png

One of our designers had to suddenly quit the project. Here is the level that I designed in their place. It was the highest rated!

03

Beta

  • Designed 'ghost' system for platforms and objects
  • Implemented audio using custom tools
  • Created player feedback system for damaging bosses
  • Refined system for delivering collectibles to candles

Concept art drawn for the new kitchen design. This design was heavily iterated upon in future milestones.

04

Golden Master

  • Refined checkpoint system to improve game feel
  • Refined ghost system to improve game feel
  • Refined boss system to improve game feel
  • Refined UI menus to improve game feel
FriendlyFire_Overflow.jpg

A view from the final version of second level of the game, Overflow!